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AlmightyHans
a Buddhist walks up to a hot dog vendor and says "make me one with everything"

Hans Van Harken @AlmightyHans

Age 34, Male

Joined on 8/6/04

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The never ending game

Posted by AlmightyHans - July 25th, 2011


Back in 2006 i started off making this simple defense game with MCSM studios programming called DEFENSE FORCE. we were on a role and it was turning out pretty cool. i had made hundreds of sprites and enemies and guns but in the end, through complications, the programmer had to back out and defense force laid untouched for a whole year.

fast forward a year, i met Bas in het veld who programmed the pico game we made "Pico's Blam Jam". During the making of pico i showed him the canceled defense force and he really liked the sprites and told me he'd like to finish defense force for me. I was super excited. thrilled even. not only was it going to be made but he remade it and it looked absolutely beautiful and performed amazingly.

however as we worked on the game we kept getting ideas. and throughout the excitement it kept getting bigger and bigger with bas fueling the addition of new things we had a full blown trilogy planned complete with a story and cutscenes. i got flashbacks to the previous programmer and struggled to animate cutscenes. I had already made so many sprites and such before that had gone down the toilet for a whole year. I was willing to finish the cutscenes once he finished the 10 levels. he had everything he needed to do that. but instead he disagreed to proceed unless i finish all the cutscenes first.

i didn't find the sense in that. for his work flow was foreshadowing an incomplete future. this guy just kept adding. finally nothing got done. and the project has been frozen for about 3 years now.

I recently got into contact with him again and asked if he could send over the files and code so a friend of mine could just turn it into a survival tower defense rather than such a story driven level based game. but Bas continued to tell me that was my problem that he would only finish the game if it was done his way.

Seeing the pattern of his work with me and others i find that to be a very inefficient approach to solving the problem. it really is a great game and should be shown to the public. perhaps too much time has gone by, and i just cant find myself to have the energy to finish it. that's why i would rather just put it out in a more simple form. it still is effective.

so he just removed the files from the drop box leaving me no access to the game files. But i am using one version of the file to submit to newgrounds. you can play that here so you'll at least get a hint at what it could have been. click here to play.

thanks Bas, you are a real blind and stupid selfish asshole.
it has been utter hell working with you.
-Hans Van Harken


Comments

holy shit thats a long post

not as long as route 66

Never trust a programmer

*nods*

mmmmmmmwhatadick!

I remember playing this before... was this on your website as a demo or something?

yeah i believe it was

I remember this from many a moon ago. Glad to see the visual's havent aged at all over the years.

You never talk to me no more bra, I miss ya </3

sorry. been busy getting screwed over by a programmer. :P

Hey uh, I'm new here, still I tried out your game on the flash portal so I could earn more blam/save and I can say I'm really really sad you can't carry on with it, in your case I would swallow my pride, because something so beautiful as you describe NEEDS to be shown to the public.
Congrats on the nice-demo-full-game though, it's pretty.

God, I remember you showing me this when I was like 13.

He was a McCain supporter.

God I remember this from like ... wait ... oh ... my bad...

I wasn't born when this made.

Also.

I love you. Actually ... no. your Facial hair.

thanks micky

Well that shucksh..

Wow, what a cunt.

The purpose of a programmer is to create a solution to a problem based on the users' requirements, not do their own thing because 'they know best'.

i disagree with the second part.

And yat you still give him cradit for the work...
but fuck that,you are awesome,he's not,end of fucking story

he deserves the credit.

Yeah dude... bad coders, or anyone really, are the worst. Find people you love working with, and keep working with them. Best decision I've ever made.

i loved working with him. but i guess he was too stubborn to realize the context of the situation from my end, and didnt even see what the purpose of him coding this game was in the first place.

What a dick.

First : "it has been utter hell working with you."
Second : "i loved working with him."

You are very bipolar indeed , my friend.
Anyway , the game was actually really good , too bad that bastard didn't keep up.
I really think you should talk to him again and finish this ,it has a lot of potencial!
(Although it IS hard because of the damn chain's recoil)
But i don't think He's so stupid. I really think that the idea of making it a survival was terrible. I mean , that game deserves to have it's own story , not just saying "Fuck that , let's make it a survival just so that we can finish it"
You're going all Duke Nukem on the project , it has been still for a long time ,and then you just wanted to finish it , but don't rush it like that. Make it a story as it is supposed to be , don't commit the same mistake Gearbox commited.

Sorry about crapping out all those years ago. I had just gotten my first serious girlfriend; it kinda killed my flash time and my motivation. I was a pretty crap programmer at the time anyway; the way I did it was just an unorganised pile of crap. I just wasn't capable. But hey, at least I gave you the .fla when you asked for it. And in case you need to read it again, crap.

At least we got "crunch?" done, lulz.

I think you can get the removed files back from Dropbox if you want them; Dropbox keeps files backed up for 30 days. But that then leads to the question of whether or not it is right to use them - since I don't know what exactly was removed, I can't really comment.

Thanks for including me in the authors. Your description of how things went isn't fair - My code is done 95%. I'm willing to continue, but you want to go in a different direction, meaning I have to re-do code, I'm not willing to do that. That's the reason I'm not going with your approach. The game would have been done quicker if we just did it my way.

your way didn't include taking to consideration of my persective, and how you approached making this game. the context of my situation. i had already been burned out before you started. but you kept wanting more and more and more. and before i would continue to waste even more time and animation on a game i'd already been screwed over before i needed to see that you would stick through and wouldn't just keep wanting to add more. don't tell me i stopped working, because i got zekey to make the intro cutscene even after i couldn't find myself to do it and you demanded to see the cutscenes being made. but after i paid him to do that. you started working on 'back to the cubert'.

It sucks when you work with dickheads.
I feel for you, man.

If you knew he was a total dickhead, couldn't you use an other programmer for the game? Or did you HAVE to work with Bas?

i asked him for the files but he said he wouldnt give them to me. i guess i could just start all over again and take another 5 years

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